Discussions
The Unexpected Zen of Baking Billions: A Look at Cookie Clicker
Store management games are satisfying because they let you build something from almost nothing. You start small, make a few smart choices, and gradually create a smooth-running “business” that earns more and more over time. Even when the theme is silly or simple, the core feeling is the same: you’re balancing short-term gains with long-term growth. A great example of this style—lightweight, relaxing, and surprisingly strategic—is Cookie Clicker . It looks like a casual clicker at first, but it plays like a store management game where your “shop” is an ever-expanding cookie empire.
Get Your Moo On: Exploring the Quirks of Crazy Cattle 3D
Looking for a lighthearted and surprisingly addictive game to while away some time? Then saddle up (or, perhaps, moo-dle up) and give Crazy Cattle 3D a try! It's a simple premise with a surprisingly engaging execution. I stumbled upon it the other day, and I figured I’d share my experience and some tips for anyone looking to dive in.
What is Crazy Cattle 3D Anyway?
Imagine a world where cows are not just bovine, but also acrobatic athletes vying for dominance in a chaotic 3D arena. That's essentially the core of the game. You control a cow, navigating an obstacle course, bumping and barging your way to the finish line. It's silly, it's physics-based, and it's strangely captivating.
Gameplay: Pure, Unadulterated Bovine Mayhem
The controls are straightforward: usually a joystick or directional buttons for movement and a jump button. The objective is simple: be the first cow to reach the end of the course. However, the journey is far from easy.
Expect slippery surfaces, precarious platforms, and other cows eager to knock you off balance. The physics engine means that every collision is unpredictable, leading to hilarious ragdoll physics and unexpected tumbles. Mastering the movement is key. You'll need to learn how to control your momentum, time your jumps, and strategically use your cow's bulk to your advantage.
One of the best things about Crazy Cattle 3D is its replayability. Each course offers multiple routes, and the unpredictable physics guarantee that no two runs are ever the same. You can try to beeline for the finish, or you can embrace the chaos and focus on bumping other cows off the map. The choice is yours!
I have a page with many sections, each section contains many blocks, and within each block, I want to have many child blocks. Can someone please support me?
I have a page with many sections, each section contains many blocks, and within each block, I want to have many child blocks. Can someone please support me?
Order many_to_many relations
Hello, I have two models with a many_to_many relation. I want to display these models on a page in the same order as I set in back-office, but instead they are ordered based on the setting in my model definition file. Is there any way to control the display order in the Liquid template?
Locomotive doesn't allow me to add noscript and object html to text field in backoffice
When I add tableau code with some noscript and object tags and save it, code just disapppear
wagon not installing on ubuntu
Hi,
I have ruby: ruby 2.7.0p0 (2019-12-25 revision 647ee6f091) [x86_64-linux-gnu] and also imagemagick, bundler, rake installed still when I try to run gem install locomotivecms_coal --pre it fails with these errors
Migrating locomotivehosting site
I'm trying to explore the possibility of migrating an old site from locomotivehosting to my own managed server. I've create a local wagon site, added the required fields to deploy.yml and tried to do 'wagon pull production', but I just get:
Contractor reference
Hello - we're looking for a developer to help manage our existing Locomotive setup. Do you have any referrals for someone we can contract with on a hourly basis?
undefined method `to_sym' for nil:NilClass and Images giving internal server error
When syncing my content to local or to deploy to another environment (using wagon) I get the error undefined method `to_sym' for nil:NilClass and can't deploy but my current production env is working, although it's giving me the error on deploy and the uploaded images are throwing the internal server error
Separate section for each content_entry page
Hi, I'm building an ecommerce shop with Locomotive CMS. I want to add a gallery with a dynamic number of photos to each product. I've created a template page for my product entries and then added a gallery section to the template. I expected to able to edit the gallery on each product page separately, but the content is the same on all product pages.
