Discussions
Master the Art of Precision: Your Guide to Conquering Geometry Dash's Rhythmic Challenges
There's something uniquely satisfying about timing a perfect jump to a pulsing beat, watching your geometric avatar soar through seemingly impossible obstacles with split-second precision. If you've ever felt the rush of a well-executed platforming sequence set to music, then you'll understand why rhythm-based platformers have captured the hearts of millions of players worldwide.
Untangling the Web: How to Enjoy the Addictive Connections Game
The Connections Game has taken the internet by storm, quickly becoming a daily ritual for puzzle enthusiasts. It's simple in concept, yet surprisingly challenging, offering a satisfying brain workout that leaves you feeling accomplished (or occasionally, utterly stumped!). If you're new to the game, or just looking to refine your strategy, this guide will help you unravel its secrets and maximize your enjoyment.
Unleash Your Inner Planetary Destroyer with Solar Smash
Ever felt the urge to… well, just destroy something? Not in a destructive-to-your-own-life kind of way, but in a spectacular, cosmic, video game kind of way? Then you might want to check out Solar Smash. It’s not your typical game with levels and storylines. It's more of a sandbox for planetary annihilation, a digital playground where you can experiment with devastating weapons and witness the glorious destruction of fictional worlds. Think of it as a digital stress ball, but instead of squeezing, you’re obliterating planets.
Gameplay: A Symphony of Destruction
The core gameplay is incredibly simple: you’re presented with a 3D model of a planet, usually Earth-like, and a menu of destructive tools. These aren’t your garden-variety missiles; we're talking laser beams that carve through continents, swarms of asteroids that pepper the surface, and even alien invasions. The beauty of Solar Smash lies in its freedom. There are no restrictions, no win conditions, just pure, unadulterated destruction.
You simply select your weapon of choice and then aim and fire (or deploy, depending on the weapon) at the hapless planet. The game's physics engine then takes over, realistically simulating the impact and the resulting devastation. Watch as continents crumble, oceans boil away, and the planet slowly (or quickly!) disintegrates into a cloud of debris. You can even adjust the parameters of your weapons, like the size and power of your laser beam, to fine-tune your destructive masterpiece.
I have a page with many sections, each section contains many blocks, and within each block, I want to have many child blocks. Can someone please support me?
I have a page with many sections, each section contains many blocks, and within each block, I want to have many child blocks. Can someone please support me?
Order many_to_many relations
Hello, I have two models with a many_to_many relation. I want to display these models on a page in the same order as I set in back-office, but instead they are ordered based on the setting in my model definition file. Is there any way to control the display order in the Liquid template?
Locomotive doesn't allow me to add noscript and object html to text field in backoffice
When I add tableau code with some noscript and object tags and save it, code just disapppear
wagon not installing on ubuntu
Hi,
I have ruby: ruby 2.7.0p0 (2019-12-25 revision 647ee6f091) [x86_64-linux-gnu] and also imagemagick, bundler, rake installed still when I try to run gem install locomotivecms_coal --pre it fails with these errors
Migrating locomotivehosting site
I'm trying to explore the possibility of migrating an old site from locomotivehosting to my own managed server. I've create a local wagon site, added the required fields to deploy.yml and tried to do 'wagon pull production', but I just get:
Contractor reference
Hello - we're looking for a developer to help manage our existing Locomotive setup. Do you have any referrals for someone we can contract with on a hourly basis?
undefined method `to_sym' for nil:NilClass and Images giving internal server error
When syncing my content to local or to deploy to another environment (using wagon) I get the error undefined method `to_sym' for nil:NilClass and can't deploy but my current production env is working, although it's giving me the error on deploy and the uploaded images are throwing the internal server error
